Combat 101: Highwaymen Ambitions

Have you ever been in this situation? You’re running a game and combat starts. There’s the enemy, there’s the party… go. But… the players are only attacking. When the melee gets ‘locked’ in they stay in, movement is left unused. The ranged find their perch, get challenged by the enemy and either skirt away, misty step away and continue their assault.

Slowly as combat continues you find it hard to describe attacks. Things boil down to, “Hit. Miss. Roll damage. Okay. Next.”

Worse yet, some foolish DM’s, absolute idiots will fluff up the creatures HP as a means of balance… which of course… only prolongs the slugfest and is a mistake I may have certainly made.

So here’s a few tips. From me to you. What I found works at my tables / groups / guild, may not at yours. Take what you will, leave a tip if you’ve got ’em.

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