Ramble: Magic Weapons

In a world where a magical jar can produce near infinite amounts of mayonnaise. In a realm where carpets can fly and your toothbrush may be a mimic. Why the fuck do +1 weapons exist.

I’m not talking about weapons that do a thing and additionally have +1 to hit… that’s fine, I suppose.

I’m talking about that sword of goblin slaying (usually obtained after killing plenty of those) that does 2 points of damage more to goblins and forces you to either come up with another encounter with goblins to make it feel remotely relevant.

Or the magical item shop +1 longbow that’s ‘better than nothing I guess’.

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Gatekeeping and Nuanced Alignment

TTRPGs are like Lego. You buy the system and out of the box it shows you how to build something with it. A reoccurring problem I see is that DMs will take the Lego booklet, build what’s shown or maybe one of the three variations of it and that’s it. It’s done. Not a problem, if that’s the extent of your creativity or maybe you feel attached to a structure written by someone else, fine. Just like with Lego, some people get their box, build the manual and are content. Me? I build the thing that’s depicted on the box, then I smash it up and see what else I can make.

It is becoming a problem when people demand others adhere to the pre-build and can’t see beyond it and that’s something I see a little too often.

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